Free 90s Vibe Roguelike Game Needs Your Feedback Before 1.0 Release

by Omar Yusuf 68 views

Hey everyone! 👋 I'm super stoked to share my new free roguelike game, currently at version 0.9.9, and I'm aiming for a 1.0 release soon. It's got this awesome 90's vibe that I think you guys will really dig. I'm part of the DAMN! Nation community, and I'm really hoping to get some solid feedback from you all before I officially launch version 1.0. This is my passion project, and I've poured a ton of love and effort into it, so your thoughts and critiques mean the world to me. Let's dive into what the game is all about and why I need your help to make it even better!

What's the Game About?

So, you might be wondering, what exactly is this roguelike game I've been working on? Well, imagine a world drenched in the nostalgia of the 90s, think neon lights, pixel art, and a killer chiptune soundtrack. Now, throw in the challenging, procedurally generated dungeons that roguelikes are famous for, and you've got a pretty good idea. But let's break it down further so you know exactly what you're getting into. At its core, this game is all about exploration, strategy, and a little bit of luck. Each playthrough is unique because the levels, enemies, and items are randomly generated. This means you'll never have the exact same experience twice, keeping things fresh and exciting. This replayability is a huge part of what makes roguelikes so addictive, and I've worked hard to make sure my game captures that magic.

You start each run as a different character, each with their own unique abilities and playstyles. Maybe you'll be a stealthy ninja who excels at close combat, or a powerful mage who can sling spells from afar. The choice is yours, and experimenting with different characters is part of the fun. Once you've chosen your character, it's time to delve into the dungeons. These dungeons are filled with all sorts of nasty creatures, from goblins and skeletons to more exotic and challenging foes. You'll need to use your wits and your character's abilities to survive. Combat is turn-based, meaning you have time to think about your moves. This isn't a button-mashing frenzy; it's a tactical dance where every decision matters. You'll need to consider your positioning, your enemy's weaknesses, and the resources you have available.

Speaking of resources, you'll find all sorts of items scattered throughout the dungeons. These can range from weapons and armor to potions and scrolls. Some items are straightforward, like a sword that increases your attack power. Others are more mysterious, with effects that you'll need to discover through experimentation. Part of the challenge is figuring out which items are most useful for your character and your current situation. But beware, not every item is beneficial. Some might be cursed, inflicting negative effects if you're not careful. Identifying and avoiding these cursed items is just another layer of strategy. As you explore, you'll also find secrets hidden throughout the dungeons. These can include hidden rooms, valuable treasures, and even powerful artifacts. Discovering these secrets is a satisfying reward for careful exploration, and they can often provide a significant advantage. But be warned, some secrets are guarded by powerful enemies or tricky traps.

Now, let's talk about the 90's vibe. I'm a huge fan of the aesthetic from that era, and I've tried to infuse it into every aspect of the game. The pixel art is inspired by classic games from the 90s, with chunky sprites and vibrant colors. The soundtrack is pure chiptune goodness, with catchy melodies and driving beats that will get your head bobbing. And the overall tone of the game is lighthearted and fun, with plenty of quirky characters and humorous situations. I really wanted to capture the feeling of playing a game on a classic console or an old PC. It's a nostalgic trip for those who grew up in the 90s, and a cool retro experience for those who didn't. The 90s aesthetic isn't just a visual thing; it's a feeling, a vibe, and I've tried to capture that essence in every pixel and every note.

Why I Need Your Feedback

Okay, so the game is currently at version 0.9.9, which means we're so close to that sweet 1.0 release. But before I hit that big, shiny button, I really need your help. Think of it like this: I've built the rollercoaster, and I've taken it for a few test runs myself. But now I need you – the brave riders – to hop on and tell me what you think. Are there any bumps in the track? Are the loops thrilling enough? Is the overall experience a scream, or just a mild chuckle? Your feedback is the wrench that tightens the bolts, the oil that smooths the gears, and the fresh coat of paint that makes the whole thing shine. I want this game to be the best it can be, and that means listening to the people who are actually playing it. After all, what's the point of creating something if nobody enjoys it? Your insights are invaluable because you bring a fresh perspective to the table. You might notice things that I've become blind to after spending countless hours working on the game. You might have brilliant ideas for new features or improvements that I would never have thought of on my own.

Feedback helps me identify bugs and glitches that might have slipped through the cracks. It's inevitable that some issues will make their way into the game, no matter how careful I am. Your sharp eyes and attention to detail can help me squash these bugs and ensure a smoother, more enjoyable experience for everyone. I also want to make sure the game is balanced and fair. Roguelikes are known for their challenge, but they should never feel unfair. If the difficulty curve is too steep, or if certain enemies are too overpowered, it can lead to frustration. Your feedback can help me fine-tune the difficulty and ensure that the game is challenging but still rewarding. Gameplay balance is crucial, and your experiences will tell me whether certain weapons, abilities, or items are too strong or too weak. This ensures a balanced and engaging experience where different playstyles are viable. Plus, you might have ideas for entirely new content! Maybe you've got a brilliant concept for a new character, a challenging dungeon, or a game-changing item. I'm always open to suggestions, and your creativity can help shape the future of the game. It’s not just about fixing problems; it’s about taking good ideas and making them great ideas. Your feedback is essential for setting priorities. With limited time and resources, I need to focus on the most important improvements and features. Your feedback helps me understand what matters most to players, guiding my development efforts. Think of it this way: you're not just playing a game; you're helping to shape it. You're becoming part of the development process, and your contributions will be directly reflected in the final product. That's a pretty cool feeling, right?

Specific Areas Where I Need Input

Okay, guys, let's get down to the nitty-gritty. I've got a few specific areas where I'm really keen to get your thoughts. These are the things that are keeping me up at night, the little details that I want to polish until they shine like a freshly waxed DeLorean. First off, let's talk about character balance. As I mentioned earlier, there are different characters, each with their own unique abilities and playstyles. But are they actually balanced? Does one character feel significantly weaker or stronger than the others? Are there any abilities that feel underwhelming or overpowered? I want each character to feel viable and fun to play, so your feedback on this is crucial. Tell me which characters you enjoy playing, which ones you struggle with, and why. I'm especially interested in hearing about any specific abilities or traits that stand out, for better or worse.

Next up is the difficulty curve. Roguelikes are meant to be challenging, but they shouldn't be controller-smashingly frustrating. Is the game too easy in the early stages, lulling you into a false sense of security before the difficulty spikes? Or is it too punishing right from the start, making it hard to get a foothold? I'm aiming for a difficulty curve that's challenging but fair, rewarding skill and strategy without feeling cheap. So, let me know your thoughts on this. What parts of the game felt particularly difficult or easy? Were there any specific enemies or situations that felt unfair? I want to create a game that tests your abilities without making you want to throw your computer out the window. Let's move on to itemization. There's a wide variety of items in the game, from weapons and armor to potions and scrolls. But are these items interesting and impactful enough? Are there enough different item types to keep things fresh? Do the item effects feel meaningful? And, crucially, is the loot balanced? Are you finding too many powerful items, making the game too easy? Or are you struggling to find anything useful, making it feel like you're constantly fighting an uphill battle?

I'm particularly interested in hearing about specific items that you found to be particularly useful or useless. Are there any items that you always try to get your hands on? Are there any items that you avoid like the plague? Your feedback will help me fine-tune the item drop rates and effects, ensuring that the loot is both exciting and balanced. Another area I'm keen to get your feedback on is the user interface (UI). Is the UI clear and intuitive? Is it easy to find the information you need? Are there any elements that feel cluttered or confusing? A good UI is essential for a smooth and enjoyable gaming experience, so I want to make sure mine is up to snuff. Tell me about any specific elements of the UI that you found to be problematic. Is the inventory screen easy to navigate? Are the combat tooltips clear and helpful? Are there any pieces of information that you wish were more readily available? I'm open to suggestions for improving the UI in any way, big or small. Finally, I'm always looking for feedback on the overall gameplay experience. Did you have fun? What did you enjoy most about the game? What did you enjoy least? Were there any moments that stood out to you, either positively or negatively? Your overall impressions are just as important as the specific feedback, so don't hesitate to share your general thoughts.

How to Provide Feedback

Alright, guys, so you're ready to dive in and give me your invaluable feedback – awesome! But how exactly do you do that? I've tried to make it as easy as possible for you to share your thoughts, so let's run through the different ways you can get in touch. First and foremost, the best place to leave feedback is right here in the comments section. This way, everyone can see what's being said, and we can have a proper discussion about the game. It's also a great way for other players to chime in with their own thoughts and experiences. When you're leaving a comment, be as specific as possible. Instead of saying "the game is too hard," try saying "I found the enemies in the second dungeon to be significantly more difficult than the enemies in the first dungeon, and I struggled to find enough healing items to survive." The more detail you can provide, the better I can understand your feedback and take action. If you encounter a bug, be sure to include as much information as possible about what you were doing when the bug occurred. What character were you playing? What items did you have equipped? What enemies were you fighting? The more information you provide, the easier it will be for me to track down and fix the bug. Screenshots and videos can also be incredibly helpful for illustrating bugs or other issues.

If you prefer a more private way to provide feedback, you can also reach out to me directly via email. I'm always happy to chat about the game and answer any questions you might have. Just be aware that it might take me a little longer to respond to emails than to comments, as I'm balancing development with communication. You can also find me on various social media platforms, including Twitter and Discord. I'm active in several gaming communities, and I'm always happy to engage with players and answer questions. Discord, in particular, is a great place to have real-time conversations and share your thoughts with other players. I've even set up a dedicated Discord channel for the game, so you can easily connect with me and other members of the community. No matter how you choose to provide feedback, I promise you that I'll read everything you send me. I value your opinions, and I'm committed to using your feedback to make the game as good as it can be. But remember, constructive criticism is always more helpful than just saying "this sucks." Be respectful, be specific, and be honest. Together, we can make this game something truly special.

DAMN! Nation and Community Input

Being part of the DAMN! Nation community is something I'm incredibly grateful for. It's not just a group of people; it's a family of passionate gamers and developers who are always eager to support each other. The sense of camaraderie and collaboration is truly inspiring, and it's been a huge source of motivation for me throughout the development process. One of the things I love most about the DAMN! Nation community is the willingness to provide honest and constructive feedback. Everyone is genuinely invested in helping each other succeed, and they're not afraid to speak their minds. This kind of open and honest communication is essential for creating a great game, and I'm so thankful for all the insightful comments and suggestions I've received. Community input isn't just a nice-to-have; it's a must-have. As developers, we can sometimes get tunnel vision, focusing on the things that we think are important and overlooking other aspects of the game. That's where the community comes in. You guys bring fresh perspectives, identify blind spots, and challenge assumptions. You see the game from a different angle, and your insights are invaluable.

This collaborative spirit is what makes indie game development so special. It's not just about one person sitting in a room coding away; it's about a community of people coming together to create something amazing. The feedback loop between developers and players is crucial, and it's what ultimately shapes the final product. I've already incorporated tons of community suggestions into the game, and I plan to continue doing so throughout the development process. Your ideas have directly influenced the design, the gameplay, and the overall feel of the game. And it's not just about adding new features; it's also about refining existing ones. Community feedback has helped me balance the difficulty, tweak the itemization, and improve the user interface. It's a constant process of iteration and improvement, and it's driven by your input. So, thank you. Thank you for being part of this journey. Thank you for your passion, your dedication, and your willingness to share your thoughts. You're not just playing a game; you're helping to create it. And that's something truly special. Let’s make this 1.0 release something we can all be proud of!

Call to Action

Alright, guys, let’s wrap this up with a final call to action! If you've made it this far, you're clearly as passionate about games as I am, and I'm incredibly grateful for your attention and interest. So, what's next? Well, the most important thing is to download the game and give it a try! It's completely free, so there's nothing to lose. Dive into the dungeons, explore the 90's vibes, and see what you think. Remember, this is version 0.9.9, so it's not quite the finished product yet. But that's where you come in. Your feedback is crucial for making this game the best it can be. As you play, take notes on what you like, what you don't like, and any ideas you have for improvements. Be specific, be honest, and be constructive. Every comment, every suggestion, every bug report helps me get closer to that 1.0 release. And once you've had a chance to play, share your feedback! Leave a comment in the comments section, reach out to me via email, or join the Discord server and chat with other players.

Let's have a conversation about the game, brainstorm new ideas, and work together to make it something truly special. And don't just stop at providing feedback. Spread the word! Tell your friends, share the game on social media, and let other people know about this awesome free roguelike. The more players we have, the more feedback we'll get, and the better the game will be. And finally, stay tuned for updates! I'll be posting regular updates on the game's progress, sharing new features, and addressing your feedback. I'm committed to being transparent and communicative throughout the development process, so you'll always know what's going on. This is a journey we're taking together, and I'm excited to see where it leads. So, what are you waiting for? Download the game, give it a whirl, and let's make some magic happen! Thanks again for your support, guys. You're the best community a developer could ask for. Let's do this!